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### Description of Issue
If I define a MaterialX Standard Surface material fully transparent with some transmission color, the result when viewed in usdview is always a fully transparent, uncolored m…
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While trying to build the following error is printed.
```
CMake Error at CMakeLists.txt:177 (message):
Could not find Qt in Maya devkit directory:
C:\otzad_nagore\Autodesk_Maya_2024_2_Update_D…
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### Description of Issue
When using mono channel textures where width is not dividable by 4 we are experiencing distortion in Storm.
The left texture is 500x500, the right is 501x500.
![image](…
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Throwing out for discussion the idea of having two specular roughness sliders mixed by a lerp (typically using a mask texture for the mix), similar to Megascans materials in Unreal.
This can of co…
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Hello, while using '**splittb_float**' node in MaterialX Graph Editor I seem to have stumbled on a real issue where the glsl (and OSL code) is incorrect.
_Note: I'll prefice this by highlighting that…
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Although the MaterialX CI currently doesn't use the [aswf-docker](https://github.com/AcademySoftwareFoundation/aswf-docker) build containers, there is now a VFX Platform 2023 container which should co…
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### Check against existing requests
- [X] I have checked existing feature requests, and my idea is different
### Describe the context
MiEx (https://github.com/BramStoutProductions/MiEx) is a …
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Hello due to company policy I have to use Maya 2024. However the plugin is not yet supported for Maya 2024. Is there an estimate when Maya 2024 will be supported? Or is there a possibility to make th…
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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. open Blender, select 'USD Hydra' render engine
2. create a cube, assign a new material, convert it to MaterialX
3. change M…
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In shading models such as `open_pbr_surface` and `gltf_pbr`, we currently end up duplicating each thin-film supporting BSDF node, in order to correctly handle the thin-film and iridescence weights tha…