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I'm using a PSVR2 with Revive to play Lone Echo on Windows 11. The audio defaults to the headphone jack on the PSVR2 headset and cannot be changed to a different output, despite changing default audio…
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I am using NewPipe on a Meta Quest 3 (unorthodox, I know). When using the curved, far away distance layout, you can resize the app both horizontally and vertically.
Whenever I have a different scree…
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## Description
Using the quests record function while using alvr cut all sound playback to the quest from pcvr and the subsequent recording
## General Troubleshooting
different versions tried…
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While creating a VR application for the Meta Quest 2 (Android), I tried to implement the file browser to select a txt file and read the contents at runtime. This all works great, apart from the fact t…
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**Description**
**Acceptance Criteria**
* Be able to standalone release The Mirror on the Meta Quest store. We're currently battling some rendering bugs with Godot; much appreciated to the Godot…
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## Describe the bug
When using Quest 3 and controllers, I see hands instead of controllers. Also the rays are offset like they are coming from hands
## To reproduce
Steps to reproduce the beh…
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When I tried to run it on Meta Quest 2, the clicks were unresponsive.
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Which runtime you chose for meta Quest Pro? The link directs to Khronos page which further redirects to meta site which points to Mobile SDK? Where to start? can you please document that as well?
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### Suggestion: Integration of Meta Quest WebView Support within .NET MAUI for Android
### Description
This feature request proposes extending .NET MAUI's capabilities for Android applications t…
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Hi, I saw this project, and I was wondering if it would be possible to make games quest-friendly with this Engine.
I'm trying to search cool alternatives to Unity, after their new policies, and this …