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I understand the aim of the llm.c project is to be minimal and educational, yet it's minimal approach makes it an interesting portable and performant target for a variety of platforms. In order to lev…
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I tried setting the output channels to 3 in convert.py, but it triggered an assertion assert self.p1.shape[-1] == self.p2.shape[-2] in the addmm_op. I look forward to your help. Thank you.
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I get an error. I have uninstalled Thonny and reinstalled but the error persists.
Grateful for help:-) fredrik
PROBLEM IN THONNY'S BACK-END: Internal error (serial.serialutil.SerialException: Writ…
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Create a struct `ggml_metal_locals` and populate using `GGML_TENSOR_LOCALS` similar to what we do in `ggml.c`:
https://github.com/ggerganov/llama.cpp/blob/3b4bab6a38502d9e68587c2c19f26472480ec4dd/g…
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Is there a way to side step Winit application setup for iOS and macOS and just get the building blocks for rendering Metal or openGL/ES?
I can setup the Application from Xcode and then call Rust c…
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The example language is using GLSL/HLSL-like resource binding.
I find this resource binding horrible and complex. On the other hand, Metal 3.0 resource binding
API is the simplest and most powerf…
ib00 updated
4 months ago
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Hi, I am going through the tinygrad documentation and trying to run the basic Tensor example on `abstractions.py`
Environment:
- M1 Mac, Sonoma 14.0,
- Python 3.10.13
- tinygrad source install …
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very nice that nvtop supports GPU of Apple M1/M2 on macOS. when trying to build on asahilinux it fails not finding Metal.h obviously, any chance this could be get to work for asahilinux?
it would f…
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I'm following your YT videos on building a transformer (very good, BTW 😃).
I notice that you're running this code on a Mac and it works fine for you. I'm also running on a 16" 2019 MacBook Pro wit…
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### Description
Since Hoyoverse created a new launcher for the game and force all user to use it at June 17, the old launcher can no longer be used, and the new launcher shows a blank screen
![image…