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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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When choosing "Give the monkeys an item" the game crashes at "The Valley of Bones 496". (Windows 7)
(Btw just stumbled upon your work today and love what you did with the Legendary Kingdoms gameboo…
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I'm checking and converting the wiki data for pre-trainning, just like below:
![11_06_17__01_09_2019](https://user-images.githubusercontent.com/5104916/50874643-d1441900-13ff-11e9-8193-8bd73e7960c9…
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USA Aurora cannot be destroyed when it locks on target. Aurora is banned in semi player games because of it. There is no counter to it, other than attacking the airfield in the enemy base. Maybe Auror…
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I'm sort of imagining a qualititative process here rather than some sort of automated harness connected to one of the more generic NLP eval metics. Those are great for LLM-level broad comparisons, but…
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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One way to implement the ever-present roguelike feature of dungeon branches would be by revamping Dungeon level encounters with a specific selection - first based on the Terrain the dungeon is in, sec…
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蜉蝣者,百世之一瞬,天地之些微也!
战战兢兢起于池塘之泥缝,瑟瑟缩缩攀于洼凼之初草。晨露朝霞,裹腹其身;浊泥腐草,染污其背。嗟乎跌跌撞撞,避于虫蝇之口腹蜜剑;叹乎摇摇摆摆,惊于水风之浩浩荡荡。蝉鸣蛙唳,露浓羽生,纤纤然也柔弱,衣采采犹初雪哉。然则朝生夕朽,逐世而转,转之不得,三生蜉蝣,浮游三世也!
哀芸芸众生,营营汲汲,其浮生未竟,轮蹄征逐,霾沉雾浮;叹甲乙丙丁,虫蚁阡陌,其翻山越野,泥泞纵横…
aeonu updated
7 months ago
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