-
GM-1600
gpu_set_tex_mip_bias function doesn't do anything on Android or HTML5.
*Steps:*
# Start GMS2 and open the attached project
# Run project for Windows
# Tapping or clicking on the rig…
-
Building the Android Version of PdfViewer results in the following error:
Severity Code Description Project File Line Suppression State Details
Error APT2260 resource mipmap/appicon (aka com.compa…
-
-
it ignores `gl_texturemode gl_nearest_mipmap_linear` and instead uses `gl_linear_mipmap_nearest` instead
![image](https://github.com/matthewearl/JoeQuake-1/assets/51702517/cf957137-5595-4804-a7c9-b52…
-
merged.dir/values/values.xml:4: AAPT: error: resource mipmap/ic_app_icon_debug (aka dev.patrickgold.florisboard.debug.test:mipmap/ic_app_icon_debug) not found.
-
### Describe the project you are working on
A volumetric data viewer that uses compute shaders.
### Describe the problem or limitation you are having in your project
Godot currently does not have a…
-
### Issue type
Wrong or misleading information
### Problem description
The files [sample_building_android_apps-kotlin-dsl.zip](https://docs.gradle.org/8.6/samples/zips/sample_building_android_apps-…
-
![image](https://user-images.githubusercontent.com/49078928/88006794-6a2f1680-cb04-11ea-9b95-870e49e169e7.png)
Mipmaps (anything further than 3 or so chunks) inevitably corrupt after a while play…
-
It would be useful to have an extra set of programs that can define how mipmaps are generated just before/after each program.
I'm not entirely sure how exactly this should work and also not sure how …
-
min and max lods need to be adjusted by 0.5 (added) to pass the nearest mipmap lod CTS tests (dEQP-VK.texture.mipmap.cubemap.max_lod.nearest_nearest, etc).
Would be nice to get some more details ab…