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Right now we use the mouse scrolling to zoom in and out. There is no bound to how much the user can zoom out which is awesome. But there should be a key binding to recenter the camera to a default ang…
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[//]: # (****************************************************************)
[//]: # (** NIE USUWAJ TEGO SZABLONU, ALBO TWÓJ STYL ZOSTANIE USUNIĘTY **)
[//]: # (***************************************…
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Is this possible in 0 A.D. at all? Heroes should be able to carry weapons and armour, and consumables like potions.
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Clicking an ability within the card should show the selected unit using that ability on some dummies. This will be a mini-embedded game, displayed on the left side frame instead of the unit avatars.
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[How to file a helpful issue](https://www.qubes-os.org/doc/issue-tracking/)
### Qubes OS release
- Qubes-OS 4.1.2
### Brief summary
***
* ⚠️ First Words ⚠️
This will maybe not be t…
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### Did you test the latest `bugfix-2.0.x` code?
Yes, and the problem still exists.
### Bug Description
the progress bar is blocked on 0%.
### Bug Timeline
_No response_
### Expected behavior
_…
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### Vagrant version
vagrant_2.2.16_x86_64
### Host operating system
win 10
### Guest operating system
centos7
### Vagrantfile
```# -*- mode: ruby -*-
# vi: set ft=ruby :
# All V…
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## Name
Designing for Cohesion: Mechanical Identity in Classes and Characters
## Content
- when set to placeholder art, characters of the same class should be recognizably related
- resource…
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Click bubbles that appear on screen, kind of like OSU but without music.
Left-click, right-click, QWER, 123456 or maybe even let the players choose which keys they want to press so that it fits their…
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Hello!
1. Download and open this AWD file:
http://r.playerio.com/r/moba-zpuzrjgvp0pk6vq9l6mfq/archer/archer_lightPicker_issue.awd
2. Create animator and assign it to the mesh
3. Assign existing lightP…