-
Bobcraft is great, being developed by one person.\
But I feel that mods will end up being developed for Bobcraft in one way or the other, and I fully support this practice.\
...But the code doesn't.…
ACBob updated
3 years ago
-
It contains many fixes
https://www.nexusmods.com/site/mods/874
ghost updated
6 months ago
-
### Describe your bug here. If you are modding, try testing your bug in a clean version of the engine instead. Also, if you're using an older version of JSE, please try the latest version/action build…
-
So I've been having a Chimera issue for years and many different versions where even with startup videos enabled in chimera.ini (intro_videos=1), they still will not start, so it doesn't seem to care …
-
Hallo Achim,
danke für deine Arbeit für die Modding Community rund um den LS.
Ich wollte vorschlagen ob es möglich wäre, die aktuelle Wachstumsphase eines Feldes mit in das Info Display aufzunehme…
-
Hey hey,
I know everything pre overhaul has stopped development and all but I really would appriciate if you could take a quick look at the error I'm getting.
In the last days I spent a lot of time …
-
Basically boils down to:
I don't use mods.
Others do
They're improperly coded and cause me to crash.
I'd like to tag my hosted session to either disallow the loading of mods or joining.
Or both…
-
Hey guys,
So I have been looking into modding the menu, rendering extra stuff, because I want to add my own Crusader Trail as a third trail. However, it is farm from easy to do so. But here are som…
-
ME1 and ME2 (through the built-in mod loader extension) worked by allowing mods to provide a kind of overlay filesystem where the modded games would check paths within that filesystem in preference to…
nex3 updated
3 months ago
-
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
Do the same stuff as shadowmario did with psych engine an…