-
RT.
Mac, Unity 2021.3.33f1 + xlua-v2.1.16_ndkr21b_with_win + Lua 5.4.1 版本,不是必现,但是概率非常大。
Obtained 41 stack frames.
#0 0x007ff801c866b2 in _platform_strlen
#1 0x00000160126921 in mono_string_new…
-
### Feature destription
Given a structure like the following:
```cs
interface IAction where T : IActor { ... }
interface IActorAction : IAction { }
interface IStandardActorAction: IAction { }…
-
### 描述Bug
在微信开发者程序及微信PC版是没有问题的,但是真机上音乐还是从头开始播放:
_musicAudioSource.timeSamples = 6 * 22050;
_musicAudioSource.Play();
或者
_musicAudioSource.time = 6f;
_musicAudioSource.Play();
音乐在真机上从头开始播放。
之…
-
Love the script but not all my classes inherit from monobehavior, and i don't have access to logging there.
Any ideas how can i workaround this?
-
-
I'm after suggestions for adding live/file/surround templates. I've come up with:
* `mb` - create a new class that derives from `MonoBehaviour`.
* `MonoBehaviour class` - file template to create a…
-
Create class that retrieves by `GetComponent` the field it is looking for when code needs to access it.
```csharp
public class MyComponent : MonoBehaviour
{
public AutoField Rigidbody;
…
-
I currently have a very basic SHMUP game running, and as stated in the title, sometimes when spawning new entities, the components from the old ones are still around which causes some very funky behav…
-
Thanks for the awesome project! But I got some problems while using the dictionary with a list of value.
* Unity version: 2020.3.12f1
* Sample Code:
```csharp
public class Foo : MonoBehaviour
{…
-
The callback (OnValue in the below example) stops receiving new values after writing bytes to the characteristic using the `Write` method (OnButtonAClick in the below example).
```
using System.Co…