-
I'm after suggestions for adding live/file/surround templates. I've come up with:
* `mb` - create a new class that derives from `MonoBehaviour`.
* `MonoBehaviour class` - file template to create a…
-
![219345244-dc708bdc-b725-4850-b785-9cb0a215e2e0](https://user-images.githubusercontent.com/53256536/219514620-f75281d1-7ae1-4b01-ab7d-e61b97ad51b8.png)
No matter where i called "Ace.Init();", it alw…
-
From the [docs](https://docs-multiplayer.unity3d.com/docs/mlapi-basics/networkbehavior):
> NetworkBehaviour is an abstract class that derives from MonoBehaviour and is the base class all your netwo…
-
This is pretty awesome, ty, I have a suggestion:
You implemented GetComponent, and GetComponentProperty.
But I have a suggestion that does not have runtime cost, and that makes sure that the co…
-
```
Method to determine when player is within certain distance of geocache, using geocache data
Display appropriate hint
Spawn if necessary
Method to spawn geocache when that happens
Need t…
-
### Plugin Version or Commit ID
v0.12.0
### Unity Version
2022.3.9f1
### Your Host OS
MacOs
### Target Platform
UnityEditor, Mac Standalone
### Target Device
Macbook Pro
### [Windows Only] V…
-
Hello,
Thank you for this great mod, I love it !
I installed your release 1.13.3.
However after installing it, my game sometimes crashes when I switch to/from the map. I've noticed this problem wh…
-
https://github.com/Meorge/JoyConUnityInputSystem/assets/1432620/09363df5-73ee-4cad-b4db-0624c5c70774
It is the Test3.scene and modify the GyroRotate.cs to the following to separate left and right j…
-
Hello @atteneder ,
it would be great to get notified whenever an gltf-file is loaded, which has an extras property in one of its node objects. Maybe fire an event when that happens and pass a refer…
-
I think that [ClearOnReload] nulls out a list that was created as part of its declaration.
repro:
[ClearOnReload] static List thisList = new();
void Update()
{
Debug.Log(thisList.Count());
}
r…