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When the application is transferred between monitors, the image freezes. But the player continues to work. The sound doesn't stop.
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Application not taking screenshot of multiple monitor or even active monitor can we do something about that @SwissCheese5.
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## Description
Lock screen is easily bypassed by switching off the main monitor in a multi monitor setup
## Budgie version
10.6.4
## Operating system
Solus 4.3 Fortitude
## Steps to …
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I remember one game called _Supreme Commander_, which has an amazing (or interesting) usage of dual-monitor. That game uses one screen to display the game itself, and another shows a tactical map. I f…
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```
What steps will reproduce the problem?
1. Running screen saver on computer with multiple Monitors
What is the expected output? What do you see instead?
Would prefer to see the selected webpage to…
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```
What steps will reproduce the problem?
1. Running screen saver on computer with multiple Monitors
What is the expected output? What do you see instead?
Would prefer to see the selected webpage to…
-
```
What steps will reproduce the problem?
1. Running screen saver on computer with multiple Monitors
What is the expected output? What do you see instead?
Would prefer to see the selected webpage to…
-
```
What steps will reproduce the problem?
1. Running screen saver on computer with multiple Monitors
What is the expected output? What do you see instead?
Would prefer to see the selected webpage to…
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### Flameshot Version
Flameshot v12.1.0 (96c2c82e)
Compiled with Qt 5.15.2
winnt: 10.0.19045
windows: 10
### Installation Type
Using the ready-made package from Github Releases
##…
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Hey Calinou,
I'm testing out the multi-threading rendering in Godot 4.3 beta 1. (I know its not considered ready to be a default yet)
debug menu shows around double the fps of Godots built-in mo…