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Also the chat system?
_Originally posted by @Allan-Nava in https://github.com/obrunsmann/flutter_nakama/issues/8#issuecomment-856192461_
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## Description
When inspecting a code path in our application for possible concurrency issues, I came across this function:
https://github.com/heroiclabs/nakama/blob/a5d95d2f3f26a9322d534a47…
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## Description
Error is thrown when the server reads/writes storage objects with userId = ""
## Steps to Reproduce
Try to write to storage with any collection, any key, any value, and with userId…
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Hello,
Running the sample `var session = await client.AuthenticateEmailAsync(email, password)` doesn't work in HTML5 export. Works fine in the Windows one. Something similar to the Unity Client ne…
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## Description
We found a number of new accounts that are not being given critical initial metadata/wallet/storage data in authentication after hooks.
After searching for a while, we disco…
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at least Socket part of documentation pertains only to Unity as the client.NewSocket resides in ClientExtensions in Unity code only.
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## Description
Hook 'RegisterAfterAddGroupUsers' isn't working on server.
## Steps to Reproduce
1. Create a closed group
2. Another user sends join request
3. On accepting join request us…
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## Description
From Typescript environment, `nk.multiUpdate()` with UserUpdateAccount[] does not work.
## Steps to Reproduce
```typescript
const user = nk.authenticateCustom(nk.uuidv4());
n…
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## Description
This bug appears when we want to use custom authoritative matches and matchmaking. It is easily reproducible by creating a Match module (in our case in Go, but as far as I can tell…
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## Description
Runtime: JavaScript. nk.linkDevice calls linkCustom instead of linkDevice. Can be seen here:
https://github.com/heroiclabs/nakama/blob/59a68b9b40fa50dffc1ec4069d0be4854dde6525/serve…