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*Note: This proposal was discussed with reduz a few months ago and is probably fine to implement.*
*Related to https://github.com/godotengine/godot/issues/45081.*
### Describe the project you ar…
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Drawpile version 2.2.1, Linux
### Problem
When looking at a large canvas while zoomed out (for example, 4000x4000 on a 1080p screen), the canvas view looks extremely aliased, as if using nearest n…
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General discussion about GPU based nearest neighbor matching:
- [ ] CUDA/OpenCL/Genericity vs. Dedicated implementation...
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### Python version
Python 3.11.5
### Pymatgen version
2024.7.18
### Operating system version
_No response_
### Current behavior
Thanks to Dr. Wagner from MPI for Chemical Physics of Solids in D…
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**Describe the solution you'd like**
Currently textures appear to use linear interpolation by default. It would be great if we had the option to specify nearest neighbor interpolation as an optio…
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Currently most of our the nearest neighbors methods support "int64_t" type for the nearest neighbor indices. The only exception is CAGRA, that returns `uint32_t` indices. For consistency, it would be …
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While I do think the implementation of a light bilinear filter for giving the illusion of more even scaling at lower resolutions is tasteful, I think having the ability to manually disable this smooth…
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Currently, we have two ways to control neighbor selection with the KdTreeCrossmatch algorithm: the maximum number of neighbors to select `n_neighbors` and the maximum radius `radius_arcsec`. However, …
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- CUDA nearest neighbor (https://github.com/danielsuo/flann)
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Issue tracking the implementation progress of Nearest Neighbors for linfa.
**TODO:**
- [x] Make `kneighbor` implementation more flexible to the specific algorithm chosen (brute force, ball tree, k…