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Excellent work in getting all the official Nintendo Switch controllers supported! I really hope I can see your work being mainlined soon. I'm rooting for it.
I believe the only controller missing i…
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### Tested versions
4.dev [6699ae7]
### System information
Godot v4.3 - Windows 10 D3D12 (Forward+)
### Issue description
There are multiple bugs when using Steam Input with Godot under Windows …
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## Description
The Nintendo Classic controllers (N64, SNES and NES) do not work properly on Windows and MacOS. On the Switch using RetroArch the controllers work fine, no issues.
The N64 control…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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This is going to be hard, mostly because GLFW currently does not, and probably never will, report output from the gyrometer if a controller has one. There are two things we might be able to do:
1.…
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### Expected behavior?
The PowerA controller's D-Pad, when properly set up in Input Settings, should work in games, particularly games that heavily rely on the Control Pad like Kirby 64.
### Actual …
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After updating to MiSTer v231018, OS v231108 my 8bitdo DIY BT Controller Kits (N64, NES, SNES) will not resync after a cold reboot / power cycle.
Going back to MiSTer v230423, OS v230501 everthing…
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As BetterJoy is being used suddenly Windows will open The Snipping tool or the Magnifying Lens or the mouse will drag itself to a corner of the screen.
Everything opens right back up when you clos…
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# Gamepad
* [x] Left LR
* [x] Left UD
* [x] Left any
* [x] Right LR
* [x] Right UD
* [x] Right any
* [x] Any LR
* [x] Any UD
* [x] Any any
* [x] Left rotate counter
* [x] Left rotate clock
…
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I'm using an official Nintendo Switch Pro Controller on Arch Linux with the Linux-Zen kernel.
The rumble across all games is way too strong. Is there any way I, or with a patch, can reduce the maximu…