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### Search before asking
- [X] I have searched the YOLOv8 [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussions) and fou…
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### Description
Support for WebXR Depth Sensing was added to three after it was implemented by the Quest browser.
However, the implementation (and spec) didn't account for offsets between the fov of…
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Hi
Thanks for your amazing work. Arteq is able to really provide quickly better performance compared to other baselines. I had two questions related to your repo.
I noticed that in your traini…
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The model doesn't perform well with face occlusions:
![Screenshot from 2020-04-22 18:04:28](https://user-images.githubusercontent.com/11690674/80038520-cf527c00-84c3-11ea-897a-4defca528c65.png)
…
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Hello @pissang,
When I use ambient occlusion **with** parallax occlusion, shadows strangely surround geometry. This looks like a bug:
![ao_with_po](https://user-images.githubusercontent.com/362486…
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< proteneer > ambient occlusion on your renderer
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Currently, overdrawing is main reason of low FPS.
Occlusion culling should fix this.
[Minecraft's algorithm](https://tomcc.github.io/2014/08/31/visibility-1.html) looks good.
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Could you please add a block on how to add Ambient Occlusion to the light?
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Hi,
Thanks for this very wonderful and useful project. I wondered if it would be possible to accept streaming video as input, constantly detect new objects and track them, while keeping track of old …
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Would it be possible to make image occlusion a bit less manual? Currently I have to edit the image[1], which makes it a bit less flexible. If occlusion areas could be specified somehow.
[1] https:/…