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**Online library tracks are under certain circumstances not recognized as such (Slim::Schema::Track) but treated as default remote tracks (Slim::Schema::RemoteTrack) that are not part of the LMS libra…
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### Which component should be improved?
Audio
### Describe your feature suggestion in more detail
Currently only WAV sounds can be looped, and this is done using special metadata that can be embedd…
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I have a build environment on Linux cross-compiling for macOS.
I have built and installed Ogg.
I have checked out `tags/v1.3.7` from a clean git clone of `https://github.com/xiph/vorbis.git`.
I hav…
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I'm having some trouble reading a Vorbis stream from a pipe. I get the error message `Supported file format but file is malformed.` when calling `sf_open_fd` on the pipe.
Output of `sf_command(SFC_G…
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Hey everyone, i need help with flutter_sound recorder:
## issue:
allmost all encoders not supported except of: (AAC - MP4/ADTS, AMR NB/WB.
all opus ogg / webm dont work, vorbis dont work, flac dont…
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|GameID|GameState File|
|-|-|
|5314fd660e25544ade1c5710c816a9eb|ClientGameState-883938749-[9788-9788].txt|
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*Related to https://github.com/godotengine/godot-proposals/issues/1144.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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It would be great if this supported Opus and/or Ogg Vorbis. #featurerequest
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## Feature request
Clients can currently request various pieces of technical information about the current stream, such as its bitrate and samplerate (though in the latter case, the samplerate may …
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I do a bit of work for Torque3D game engine and we have recently been trying to implement libsndfile to handle audio file i/o i am trying to set this all up to be automagic (painful lol) so the cmake …