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Hi,
I am using the franka sim environment provided by the repo and it is randomly throwing egl bad access error (sometimes it works and sometimes we have this error) -
```
OpenGL.raw.EGL._er…
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Something like:
```rust
struct MyStruct {
field1: A,
field2: B,
}
#[swift_bridge::bridge]
mod ffi {
extern "Rust" {
type MyStruct;
#[swift_bridge(as…
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Hamburger menu background on contact page not opaque. Change look altogether.
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### **Explorer Alpha build versions:**
- **v0.20.0**
### **Issue Description:**
There is a material transparency issue at coordinates -3,132 where you can see through assets even though they sh…
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### What is the problem this feature would solve?
### What is the feature you are proposing to solve the problem?
Some small changes to the types:
```ts
export type Brands = P extends Bran…
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There is a problemed code in the following function:
```
static int printProportionalChar(int x, int y) {
...
if ((font_buffered_char) && (!font_transparent)) {
}
...
}
```
By default…
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For some reason, when 2 Scala 3 opaque types have the same underlying type, the subtype check `
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Currently,
```haskell
newtype BuiltinByteString = BuiltinByteString ByteString
```
The problem is that any user-written function that is strict in a `BuiltinByteString` (because of a bang patt…
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When I scroll down to read the details of a podcast episode, the bar at the top (which in this example says "Just Added") should have some sort of opaque background to keep it from visually mixing in …
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### Describe the bug
### 1. Transparent material with Alpha=1 in PMX, but isn't loaded as transparent in DanceXR
This one is not too bad to workaround, but it would be nice if it worked without tw…