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Should be able to swap out sdl for glfw, opengl3 for opengl2, or anything else. In some cases (images and anything 3D?) the implementation for the new back end may be a lot of work.
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ofxDOF seems not to work when using the programmable renderer as it doesn't support `#version 110` shaders. Are there any notable quick fixes to get ofxDOF's shaders to work with openGL3 `#version 150…
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We are using GLFW windows without decorations + glfwSetWindowPos() to move them. On X11 such windows can not move outside of desktop bounds. This behavior does not manifest on other platforms. This be…
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### Godot version
4.0.dev (e675154)
### System information
Windows 11
### Issue description
When you attempt to disabled the OpenGL3 renderer when using a engine build profile the compilation fai…
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Hi,
I'm new to cmake and IMGUI, but I need to build the library for glfw and opengl3. I saw that you didn't provide cmake flags for it. How can I modify it?
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### Godot version
Godot Engine v4.0.beta1.official.20d667284
### System information
Linux 5.18.6-arch1-1; OpenGL Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
### Issue description
I'm using ssh, X…
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JME Material definition can use(for AppSettings.LWJGL_OPENGL3) for example:
TextureArray exampleTextureArray
that in SDK material editor open only one texture, while should open more.
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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Arch Linux, AMD RX 6700S, opengl3
### Issue description
With the OpenGL3 compatibility renderer, the viewport display mod…
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### Version/Branch of Dear ImGui:
Version v1.90.9 WIP, Branch: Docking
### Back-ends:
imgui_impl_SDL2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full c…
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Running the project on Linux, gcc 7:
```
/home/luism/workspace/cpp_project/conanquest-fantastic-adventures/_workspace/build/Release/ui-board-imgui-glfw-opengl3/bin/board_imgui
terminate called afte…