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I think it would be nice to give users a big-picture idea of what types of things have been improved, so they can understand why they should use OpenJK. Searching through all the commits can be a litt…
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Quality on both High and Low sound options is poor, the scratchiness literally hurts the ears.
EAX enhanced can help as an alternative but I'd really like to see the default direct sound feature be pl…
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Not sure if this is relevant or of some interest:
Some maps won't load in ioquake3 anymore, whereas they will load without problems in vanilla Q3.
Motivated by another ones post (at ioquake3 forums) I…
ghost updated
3 years ago
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Currently, if you have bots on an OpenJK server, if the time limit is reached, the server is stuck on the intermission scoreboard screen until someone comes on to click through it. Is there any way th…
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Hi. It'd be nice to have specific git commits actually bear release tags. This would make it easier for distro maintainers to package the engine.
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This is how original, multiplayer client input latencies worked:
`IN_Frame |--- sleep ---| CL_SendCmd | CL_SetCGameTime |--- SCR_UpdateScreen ---| IN_Frame …`
Where:
* IN_Frame – Collect user i…
aufau updated
7 years ago
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Name:Star Wars Jedi Knight: Jedi Academy
Version:
Google Play Link: //
Comment:
- Game has been removed from the play store.
- There is a bounty that you can contribute to here: https://www.…
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ERROR: EvaluateFields(): variable-sized chunk 'GCLI' without handler!
I've archived the save files and uploaded them here:
https://dl.dropboxusercontent.com/u/3371527/openjk_saves.tar.bz2
Always cr…
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This thing has been puzzling me for a long time, on a simple map with a bunch of mapobjects and whatnot I'd very rarely get a SIGSEGV on ioquake3 client, on Linux 64, running native cgame / ref / ui, …
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g_char_model, g_char_skin_head, g_char_skin_torso and g_char_skin_legs control the model & skin in SP. When they are set to a missing model/skin (e.g. due to using a custom model mod, then removing it…