-
**Godot version:**
3.2, 4.0-dev
**OS/device including version:**
All
**Issue description:**
Not all classes inherited from `Texture2D` return the correct `Image`, which violates OOP. For exam…
-
As mentioned in #134 one way to get the 5D and 6D noise functions would be to, as much as possible, make the library generic over dimensions. I've implemented this as a proof of concept using [generic…
-
**Godot version:**
3.3.2 stable
**OS/device including version:**
![Screen Shot 2021-06-08 at 1 57 43 PM](https://user-images.githubusercontent.com/64188282/121134731-539dc500-c866-11eb-83…
-
The following code for me prints 0 for each value
```rust
use noise::{NoiseFn, Perlin, Seedable};
fn main() {
let perlin = Perlin::new().set_seed(100);
for x in 0..10 {
for y…
-
The summary for `utils.simplex` claims "simplex noise" when it actually makes OpenSimplex noise. The two algorithms are distinct from each other despite the visual similarity of the output.
-
**Godot version:**
Godot Engine v4.0.dev.custom_build.f121328ce
**OS/device including version:**
Windows 10, Not GPU related
**Issue description:**
The CSG Sphere that is Generated …
-
**Godot version:**
Godot 3.2.4 rc 2
**Issue description:**
Executing
```
var aa = BoxShape.new()
NoiseTexture.new()._thread_done(aa)
```
crashes with backtrace
```
ERROR: wait_to_fin…
-
Hi, I was wondering what the range of the nose functions are. It doesn't say that anywhere in the documentation, and I am not reaching values above `0.8`
-
### Godot version
4.0.dev.custom_build. e82a1113a
### System information
Ubuntu 21.04 - Nvidia GTX 970, Gnome shell 3.38 X11
### Issue description
When executing
```
var q = NoiseTexture.new()
…
-
Maybe this is just the way the algorithm works, but neither 2D nor 4D noise repeat themselves, so it seems odd to me.
![3d is repetitive Figure_0](https://user-images.githubusercontent.com/58611/11…