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Is it possible to get a CV/OSC outputs for play audio, X/Y movements or grain play trigger ?
Thanks !
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There is an error when assigning the OSC address with which information is sent for performance metrics.
When I try to give an OSC address to "attention" y automatically changes the address of "engag…
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Got a damn message schema that returns either T or F (hot damn I'm mad at this point)
Via
```
/automate/slot[0,15]/active T
/automate/slot[0,15]/active F
```
How the hell do I indicate this wit…
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Thanks Ray for revamping the proposal, my impression is that this new brew is much more adapted to the purpose, and I also think it's good to split the query part from the plain OSC communication.
Bes…
bltzr updated
6 years ago
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_From @Jorgen-VikingGod on June 3, 2015 12:22_
would be nice to have OSC support library on Espruino
like this:
https://github.com/CNMAT/OSC
more about this protocoll:
http://opensoundcontrol.org/
…
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Currently, sclang receives both strings an symbols sent by OSC as symbols. In many situations where the strings sent are arbitrary and changing (like in a chat), this may cause the symbol table to fil…
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**Godot version:**
3.2.3
**OS/device including version:**
Win10/OSX
**Issue description:**
I'm writing an application that needs to listen to a specific UDP port non-exclusively. Dependin…
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Support for commands and configuration via OpenSoundControl.
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Currently the UDP over network option is not directly compatible with OSC (open sound control). OSC, I think, is looking for a text string (command) and number (argument) to be received over the UDP …
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It would be good if I could set sending of (for example) **/georotationvector** arguments as different lines (as /georotationvectorrotation , /georotationvectorpitch ...). (if this function realizate…