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Had some time to mess with the Pico 4 device and have some updates. The SDK linked below, is confirmed by Pico support to also be for Pico4, even though it states it's for Pico3. Go figure.
https:/…
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## Describe the issue
The description for the following Samples is missing on the [RHI-Samples](https://github.com/o3de/o3de-atom-sampleviewer/wiki/RHI-Samples) wiki documentation page:
- Matrix…
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Hi! I've been enjoying your informative blogs and codes you've been sharing. I think your latest project, connecting MRTK3 with Meta Quest's Passthrough in an OpenXR Platform, is quite remarkable. H…
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This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
**NOTHING HERE IS A GUARAN…
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Thank you for all your hard work!
Windows 10 Home (20H2 19042.1466)
SteamVR beta 1.21.6
VIVE Console 2.0.19.1
HMD: Vive Pro 2
Chrome: 97.0.4692.99
Edge: 97.0.4692.99
When I go to https://im…
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This bug report is for SteamVR's OpenXR runtime functionality rather than OpenVR, but I have been instructed to post such bug reports here by a Valve employee in the past.
I discovered while workin…
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Hi,
I'm trying to fill out an OpenXR struct and need the following x11 values from my glfw window:
Display* xDisplay;
uint32_t visualid;
GLXFBConfig glxFBConfig;
GLXDrawable glxDrawable;
GLX…
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## Describe the bug
If you use the start menu to put the app into the background and then tap the app slate to resume it results in the stabilization being disabled.
## To reproduce
Steps to …
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**Describe the bug**
Enabling the Flat Kit Outline or Fog Renderer Features in Single Pass Stereo causes the scene to only be rendered in the left eye.
**To Reproduce**
Steps to reproduce the beh…
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Original article: https://localjoost.github.io/Correct-setup-of-OpenXR-in-a-HoloLens-2-project-including-Holographic-Remoting/