-
Hi, I have a question. Is the engine cross-platform?
I ask because I got a lot of weird errors.
![image](https://user-images.githubusercontent.com/43729842/227800938-50c37540-00a6-421b-a290-bd6564a8…
-
This is currently not possible because of the following reasons:
OpenXR:
- ZED Plugin doesn't support OpenXR yet and needs SteamVR to run on SteamVR devices (https://github.com/stereolabs/zed-unit…
-
My team wants to use Unity 2020 on our VR project, but as far as I can tell end users must use a beta version of SteamVR with the current implementation of the SteamVR Unity plugin. Clearly, we can't …
-
Right now we are pretty limited on the set of VR headsets we support, basically only Oculus devices. In particular, we strongly rely on the "old" Oculus setup, where a set of external receivers is use…
-
I built the openxr as a static lib, I got openxr_loader.lib in the build file. and I added it into my vs project, but i cannot open the lib. Anyone can give me a hint?
-
SteamVR 1.16.4, but I believe all 1.15.x versions have been affected too
For example hello_xr
```
[Thread 0x7ffff7657640 (LWP 3102287) exited]
Tue Jan 26 2021 23:55:18.829998 - Changing app type…
-
If anybody would use MacOS for virtual reality and you already have virtual reality capable hardware then post a comment here. Also describe how can you contribute to the effort.
jcfr updated
7 months ago
-
See https://github.com/KhronosGroup/OpenXR-SDK/blob/master/src/tests/hello_xr/graphicsplugin_opengl.cpp#L106-L118
Wayland/xcb/xlib connections are all initialized to nonsense, and remaining fields …
-
The comments on line 220-221 say one thing but this line is doing something else:
**Edit:** I've read the comment again, it seems to be fine, probably a misunderstanding on my side. However the def…
-
According to the latest release description, the SteamVR package supports Unity's OpenXR Plugin for Unity 2020.1+, so I tried to check if it would work for Unity 2021 and this is what can be seen afte…