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Hi, I tried packaged and run the demo on UE5.1. And when I tried to use hand tracking, the model appears inversed to the actual hand's position. When my hand points forward, the transparent model appe…
zec37 updated
10 months ago
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**What's the idea?**
Allow OSC to control hand positions and finger rotations, partially to give PC players a way of utilizing hand tracking if they have the hardware IE: Ultraleap/Leapmotion/Pimax h…
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See https://github.com/KhronosGroup/OpenXR-SDK/blob/master/src/tests/hello_xr/graphicsplugin_opengl.cpp#L106-L118
Wayland/xcb/xlib connections are all initialized to nonsense, and remaining fields …
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The comments on line 220-221 say one thing but this line is doing something else:
**Edit:** I've read the comment again, it seems to be fine, probably a misunderstanding on my side. However the def…
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## Description
I cannot run StereoKit with the **StereoKit_DotNet** project and the **StereoKit_Android** project on my Pico 4. I'm using the [SKTemplate-Universal repository](https://github.com/Ster…
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**Environment information**
* Operating System: Gentoo Linux
* Cutter version: 2.0.3
* Obtained from:
- [x] Built from source
- [ ] Downloaded release from Cutter website or GitHub
- [x] …
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**Is your feature request related to a problem? Please describe.**
I'd like to be able to use Wolvic with the [Tilt 5](https://www.tiltfive.com/) headset as a browser for WebXR content.
Some pro…
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Chrome has switched from vendor specific APIs to OpenXR. [Oculus and Valve have shipped experimental runtimes on their respective beta channels](https://immersiveweb.dev/chrome-support.html#getting-op…
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> We can use a bigger number, but many parts of windows use MAX_PATH so it is a bit of an unfortunate de-facto limit in Windows. Another option is to use PathCchCanonicalizeEx and dynamically allocate…
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Apparently some runtimes haven't updated to the new error code for this situation and there's no warning currently. see https://github.com/KhronosGroup/OpenXR-SDK-Source/issues/288
We do have some …