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There are a number of oriented textures that UnlimitedChiselWorks adds that have only a single orientation. For example, the mahogany wood planks are oriented East/West no matter how you place them. T…
ghost updated
6 years ago
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This option is not used anymore. We can remove it from the code.
Maybe we should print a warning if it is present that it is not used.
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From `README`:
> One known issue is that with orientations > 4, the transformed image will have different dimensions from its box so that whitespace might appear on the right and at the bottom of the…
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the bone orientations of the vrm are difference from the ue4 epic skeleton.
![image](https://user-images.githubusercontent.com/39851864/166167724-5ffa4427-d46b-4348-bf8e-433053c54114.png)
![image](h…
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I'm not sure if it's just not implemented or a bug - only the positions and relative positions of the joints are updated and published to tf. Orientations of the joints stay same for the entire runtim…
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In the TEASER code, orientations are usually defined like this, e.g. in `teaser/logic/buildingobjects/buildingphysics/buildingelement.py`:
```
orientation : float [degree]
Azimuth directi…
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Hello, in the **output/connectivity.a2009s** file generated by **TVB-recon**, there is a file called **average_ orientations.txt**, I want to know what this is. Recently, I want to use **openmeeg** to…
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NOTE: this may already exist under another name in orix already, if so, write it on the white board and close out this issue.
In MTEX, when we want misorientations between two orientations, we can …
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You can use this dataset:
https://www.kaggle.com/sbhatti/financial-sentiment-analysis
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In the case of `SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight Portrait PortraitUpsideDown")`, `setOrientationBis` will decide depending on w > h. This is a bug. It should be using `…