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**Describe the bug**
Friendly corporations cannot use the gate if its access level is set to "Friendly".
**To Reproduce**
Steps to reproduce the behaviour:
1. Set up a gate at the outpost on Bet…
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14311
Originally posted by **girlyguppy** July 19, 2024
### Disclaimers
- [X] I have searched the issue tracker to c…
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as said above ship landing pads you place in outposts just dont work at all, you will not land on them
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```
Core revision: 145
Bug description: There is a couple bugs with this quest, firstly wrong Object
ID of the Mau, second is the Timer and buff along with the timer don't appear,
and Thirdly was un…
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```
Core revision: 145
Bug description: There is a couple bugs with this quest, firstly wrong Object
ID of the Mau, second is the Timer and buff along with the timer don't appear,
and Thirdly was un…
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I think the creep mechanics might be interesting to make alien bases less vulnerable when defended without improving defense's letality much, in a rather easy way: increasing creepSize.
As a remind…
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### Describe the bug
We recently unlocked the "Statue" campaign sticker by reaching morale 20 through an outpost event but we can't add it to our campaign stickers.
### Game Enviroment
Frosthaven
…
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See: https://www.widelands.org/forum/topic/5165/
I think the easiest way to have this is to expose the total stock values to lua. Something like:
~~~~
wares = plr:get_total_wares(warename)
worke…
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From evemu_server created by [aknorjaden](https://github.com/aknorjaden): evemuproject/evemu_server#55
PROBLEM:
When using the .create GM command while inside of a Station or Outpost to spawn a Tit…
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I got a script request.
The call should have 3 parameters:
- a radius in m
- a vehicle classname
- max amount of vehicles active at a time
What it should do:
- from the view of every marker, c…