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To use simultaneous animations, we either need an AnimationTree or have Tweens replace the functionality of the AnimationPlayer.
For the former, it would keep things mostly the same, but Animat…
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It would be great to have this included in future storyboard editor plans - the possibility to have random chosen text or background images for loading screens, or any other screens. For example rando…
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Using the BulgePinchFilter (@pixi/filter-bulge-pinch) on a container with children causes everything inside that container to constantly move around / glitch (while it should stay still) and stutter.
…
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For each frame, for each point, define if it's a symbol or a blank
and what the foreground colour is (even if it's a blank).
When the program wants to render an animation, let it provide
a list of col…
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Is it possible to turn off the background animation? I'd like to save on the cpu cycles.
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**Is your feature request related to a problem? Please describe.**
When I'm looking through my list of assets in the in-editor asset browser, I cannot easily figure out which file I need unless I rem…
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# What could be improved
We should investigate whether `drawAtlas` can now be used for particles.
# Why should this be improved
It should be insanely much more efficient.
# Any risks?
Tha…
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# Boss Swiper
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have bo…
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In games is very common to has multiples Delta Time for multiple purposes:
- **Scaled Delta Time**: for gameplay logic
- **Unscaled Delta Time**: for UI logic
- **Physics Delta**: Time: for physi…
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# Boss Swiper
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have bo…