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voxel-land only considers chunks with y=0 to be "sea level" y>0 is air and y 32
I have these changes made in a fork, but my height map comes from a XHR request, instead of being generated by noise.…
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**Is your feature request related to a problem? Please describe.**
The terrains built-in generator is phenomenal at adding a natural looking landscape that is difficult, time consuming and often subp…
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### Your question
so i gotten this annyoing error.
torch._scaled_mm is only supported on CUDA devices with compute capability >= 9.0 or 8.9, or ROCm MI300+
anyone knows what this means? Is my co…
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When we show people COLR they tend ask about blur. Filing an issue to speculate about both how we might support and whether we should.
Blur for drop shadow is an obvious application; doubtless oth…
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It would be very cool to be able to perform convolutions on a selected area with user-specified kernels. Properly implemented, this could be really useful to easily and seamlessly smooth out landscape…
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Implement fuselage imperfections. My first attempt using the normal maps did not work as they were affecting both the specular light channel (low angle reflections which is what we want) as well as th…
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**Is your feature request related to a problem? Please describe.**
To have more control of the instantiated items. Actually I only have Faces and NoiseGraph to have better control but it is not enoug…
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Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
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### This table is updated automatically
| Number | Name | p5.js | Web Editor | Processing | Other | Number of Contributions |
| --- | --- | --- | --- | --- | --- | --- |
| 1 | Starfield in Processing…
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Over a year ago this was working quite well, though not stable enough for release.
One obvious problem being that support for planetinfo.plist "texture" cube-maps is broken with NEW_PLANETS enabled.