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voxel
/
voxel-land
a terrain generator with grass, dirt, stone, and trees (addon for voxel-engine)
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Move terrain blocks to separate plugin? (voxel-terrain-blocks? refactor with voxel-clientmc)
#22
deathcap
opened
8 years ago
0
Update all dependencies 🌴
#21
greenkeeperio-bot
opened
8 years ago
0
Update README.md
#20
z3t0
closed
9 years ago
3
Blank World
#19
z3t0
closed
9 years ago
3
Extreme terrain at chunk edge?
#18
lawik
opened
9 years ago
3
Help with Requirements
#17
PhatedOne
closed
9 years ago
1
OpenSimplex noise
#16
deathcap
opened
9 years ago
0
CulledMesh error
#15
dyoxyne
opened
10 years ago
4
Load chunks across feature decoration
#14
deathcap
opened
10 years ago
0
[ndarray] Missing voxel faces at chunk boundaries, 34x vs 32x
#13
deathcap
closed
10 years ago
0
ndarray support
#12
deathcap
closed
10 years ago
0
Alternate ore distribution algorithms (veins?)
#11
deathcap
opened
10 years ago
0
Customizable terrain generation parameters
#10
deathcap
opened
10 years ago
0
Pumpkin patches
#9
deathcap
opened
10 years ago
0
Biomes
#8
deathcap
opened
10 years ago
0
support height maps with values > 32
#7
greenlion
closed
10 years ago
2
Clouds
#6
greenlion
opened
10 years ago
3
Tall land features
#5
greenlion
opened
10 years ago
7
Minimum tree density?
#4
greenlion
opened
10 years ago
1
Caves
#3
deathcap
opened
10 years ago
5
Stratification
#2
deathcap
opened
10 years ago
4
Ore generation
#1
deathcap
closed
10 years ago
3