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I used pixijs and threejs on the same canvas,through the following code:
```
pixRenderer.render(this.global.stage)
pixRenderer.reset()
threeRenderer.clearDepth()
threeRenderer.render(this.global.…
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Hello there,
I tried recently to achieve a way of getting an Arcade Physics Body to emit an event without changing Phaser's source code, however, I found myself unable to do so.
I would kindly dro…
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## Version
* Phaser Version: 3.60.0
* Operating system: Windows 10
* Browser: Chrome 112
## Description
When text is getting loaded on the Chrome 112 version windows 10 machine, tex…
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## Version
* Phaser Version: 3.70.0 and earlier
## Description
Create a game object with a static Arcade Physics body. Give the body an offset with `setOffset(x, y)`.
Reset the body with a…
samme updated
7 months ago
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## Version
* Phaser Version: v3.70.0 (WebGL | Web Audio)
* Operating system: Windows 10 Pro
* Browser: Chrome
## Description
I am adding Lights in my Scene and I faced a very se…
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## Version
* Phaser Version:
* HEAD (also v3.54.0) -- believed to be true "forever" (>1 year)
* Operating system:
* Not relevant; Mac OS X 11.2.3
* Browser:
* Not relevant; Chr…
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## Version
* Phaser Version: 3.53.1
``` javascript
```
* Operating system: windows 10, XAMPP Local Server
* Browsers: Chrome, Firefox, Edge (I didn't try the others)
## Descrip…
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## Version
* Phaser Version: 3.16.2
* Operating system: Windows
* Browser: Chrome, but happens on other as well
## Description
The player in this example seems to not be getting it's …
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Running a large number of steps (e.g., run 100) grinds to a halt due to what appears to be a memory leak somewhere in the frontend code. Something appears to be collecting which causes each step to ta…