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Here is a short list of nodes and features in order to expand the capabilities of KabelSalat.
# Ugens
## **Attenuation / Amplification**
- [ ] Low Pass Gate
- [ ] Amplitude scaling
- [x]…
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# Tiledに対応させるよぉ
[参考記事、HTML5 Phaser Tutorial – Top-Down Games with Tiled](https://gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/)
[マップエディタ、Tiled map editor](https://www.mapeditor…
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![image](https://user-images.githubusercontent.com/1703689/121063427-93ad6b00-c7c6-11eb-8124-a83ac9d47b1a.png)
it would be cool if you could add a new component and it would generate a js ( or ts )…
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It would be great to have the right click menu as 1.5 had. It was quick and easy, and for the life of me I can't figure out the new editor without it. I can't even figure out how to add a button.
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v3.30.0 using Phaser Editor Extras
The nested prefabs are awesome and definitely unlock of really powerful editing capabilities!
When using them it would be nice if the first click selected the …
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I think I've got an exact solution for modularity problem of Typescript projects. I wrote a Java class that includes imported, extended and dependency classes into Level.js file. But user must define …
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I want to be able to use animated objects created in the Tiled map editor program
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# 魔法の世界なんだから魔法っぽい感じの演出をする
# 3D
## Mega Magic VFX Bundle
https://www.unrealengine.com/marketplace/ja/product/mega-magic-vfx-bundle
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I am trying to control flash light with its inbuild function{ codeScanner.setFlashEnabled(true); and codeScanner.setFlashEnabled(false);} but its not working . please help me . Can any one tell me how…