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In Three v0.152.0 they introduced a raycast method on SkinnedMesh (see: https://github.com/mrdoob/three.js/pull/25791)
This causes it to no longer inherit the three-mesh-bvh accelerated raycast add…
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Is there an tpose in the data file? So, I can retarget to other model.
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I found that when I use my pertained model to synthesize new gesture following the guidance, there is only the bvh output, how can I get the paired audio data ?
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Hi, @m3-takahashi ,
Could you please tell me how to generate the T pose of this dataset?
Thanks very much.
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Hello,
I notice that the output of the model is 216, which is 18x12, and can be converted to 18x6 from rotation matrix to euler angle, where 18 is the number of joints. From my knowledge, for each jo…
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hello, thx for your code, i'm doing something just similar with your project. I have encountered some problems that need your help.
I have each joint quaternion and location data and i need to get …
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Hi Yu,
we used your work to extract 3D motion from 2D videos. In general, it works quite well for single-person scenarios. Nice work! However, when I tried with multiperson cases, I have two issues…
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# Summary
This RFC explores the potential of adding additional functionality to XYFlow to allow for more complex graphs while still remaining performant for smaller graphs and the general case.
# Mo…
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The VecGeom surface model is currently in development, but much more mature than when it was integrated into the example-based AdePt. We need to integrate the current version into the library-based Ad…
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Firstly, thanks for keeping this project going!
**Description:**
JSON export system for poses does not properly capture the current pose of the character. It attempts to apply a rest pose (It look…