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### Summary
This area will house the Skeletron's boss arena and buildup.
As with other domains, this world cannot be edited.
This domain will mimic vanilla's Dungeon area, generating a winding - bu…
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### What happened?
![QQ图片20240910175222](https://github.com/user-attachments/assets/cc4769cf-cd68-49d7-af33-2bcf920140a2)
如图
### Relevant log output
_No response_
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- [x] Physical Redesign of Layout and UI Elements
- [x] All ONE Prefab with dynamic data input from _sObj data
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class topscripts : MonoBehaviour
{
public GameObject go;
void Start()
{
}
// Update…
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Feature complete
- [x] hello world
- [x] entity
- [x] queries
- [x] relationships
- [x] observers
- [ ] game mechanics
- [x] systems
- [x] prefabs
- [x] rules
- [x] reflection
Features…
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Demos don't work because missing prefabs and scripts. All of them.
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Please contact Adrian for the latest models and import them into the project space. Create prefabs for all models and assets currently in the directory or new.
kalby updated
10 years ago
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NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
Hello, I want to use particle systems in this asset(http…
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LUA ERROR stack traceback:
../mods/workshop-3140042632/skinloader/skinloader.lua:353 in () ? (Lua)
name = livinglog
skin = 1
arg = nil
ent = 120272 - livinglog (valid:true)
=(tail c…
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would be nice to output point mesh from this tool, some options:
- reverse engineer unity mesh asset and output as that
- output custom format, then custom assetpostprocessor to generate mesh prefab…