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Multiple layers of clouds including volumetric clouds when flying in atmosphere.
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Integrate OgreProcedural into our code base. Give it a touch up so it matches our code styling and guidelines so we can expose it directly to the game developer.
Lets us cut down dramatically on the…
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https://github.com/pdepmartestm/2019-tpfi-andrudenisse/blob/32d10b431aadbf2f54a680a0636c9eac262850df/pirata.hs#L39
simplificar, usar any
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Is there a proper way of programatically controlling animations at runtime for bones and constraints, that would also allow for blending with other, regular animations?
So far I managed to do it for …
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I believe it would be a nice addition to also cover procedural macros effectively turning the little book into a bigger book. This will most likely require a bit of a change regarding the books struct…
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silky updated
6 years ago
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Bevy Cheatbook should refer enthusiasts seeking to make procedural meshes to the mesh module in the bevy source code here:
https://github.com/bevyengine/bevy/blob/89a41bc62843be5f92b4b978f6d801af4de1…
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### Describe the project you are working on
any 3D game.
### Describe the problem or limitation you are having in your project
no limitations, but maybe a shiny feature
### Describe the fe…
ywmaa updated
3 weeks ago
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### Feature description
when you much them with your mouse make them stumble back or when there shot they stumble bac holding the wound while screaming or when they shot they should hold the wound so…
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Arnold added an USD reader in version 6.0.2.0.
Will be smart to add support for it and Alembic (#20) at the same time.
I had a look at MtoA source and this should be pretty simple. Almost all needed…