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i have modified the example code you gave slightly to work in tool mode, so i can update my mesh there and also for it to reuse the existing HTerrain object if present rather than create a new one
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Perhaps for the Hippogriff procedurally generated nests spawn. And along with these, 3D models of the hippogriff eggs would be found in them. You could take them and use torches to hatch the egg for h…
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The idea here is to have a set of procedurally generated blocks that cannot be interacted with (player can just walk through etc.). They reside in front of the background, and behind the layer the pla…
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Lets say you have a single point on a surface, and you want to get its normal. The surface is generated procedurally.
What would be the proper way to get the normal of a point if you can sample …
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Grimoire will be a procedurally generated occult handbook, inspired by late medieval spellbooks and demonological texts.
Expect a frightening hierarchy of demonic nobility, descriptions of their r…
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Currently all fixture items generated have no cover image. This could be remedied using images procedurally generated with variable size and content. There may be lightweight existing packages out the…
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### Godot version
v4.0.3.stable.mono.official [5222a99f5]
### System information
Windows 10, Godot 4.0.3.stable, Vulken (Forward+)
### Issue description
If a script has an exported node property,…
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I'm definitely doing this, I just have no idea what or how.
First two ideas off the top of my head:
- Something using [The Library of Babel](http://libraryofbabel.info/)
- A procedurally generated ve…
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Pocket Edition v0.14.0 alpha added cauldrons, alongside the version-exclusive ability to dye any water inside or add potions. The first version which contains an animated cauldron fluid texture seems …
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Thanks to @micahstubbs and @amyxzhang for spurring this.
Interpretability of Polis results has been, and continues to be, a critical issue for Polis as a platform, and a challenge to the usage of t…