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The link for 'safer' implementation is invalid. Don't you think that this resource is valid, for that task: https://www.pbr-book.org/3ed-2018/Shapes/Basic_Shape_Interface or this https://www.scratchap…
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**Is your feature request related to a problem? Please describe.**
Some resources are derived from the original ones. E.g. Model is obj but not in form usable in our renderer.
If we want to use it …
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Apparently, the option is broken on Linux, Mac, and Windows.
From https://github.com/crystal-ameba/ameba/issues/230#issuecomment-825877957 :
* Ubuntu:
```
Run shards install --ignore-crysta…
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### Preface
I noticed that while [AWS is Otel-compatible](https://aws.amazon.com/otel/?otel-blogs.sort-by=item.additionalFields.createdDate&otel-blogs.sort-order=desc), it does not (yet?) support W…
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OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/…
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Originally reported by: **Kacper Kowalik (Bitbucket: [xarthisius](https://bitbucket.org/xarthisius), GitHub: [xarthisius](https://github.com/xarthisius))**
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I…
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we tried to get the rendering result from m_nerf.tracer.rays_hit(), and calculated depth , color and normal by ray_o and ray_d, and then used pcl library to restore. All is OK, but when we try to conc…
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based on the name itself, the problem is that there is no caustic on another surface like this
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I`m asking for myself, and also my algo team members in company.
Currently we got PB level of data, which is separated in parquets across different remote hdfs paths (per day), and need to be trained…
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Currently the rendering is very slow because I have implemented some kind of brute force raytracing which calculates intersections with all primitives with all rays. This is very time consuming!
M…