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Hello!
Your framework is just wonderful.
However, I found a problem. I need ReactiveProperty for my project, but it looks like even the example from the readme doesn't work as intended.
Steps to …
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There seems to be a race in `Switch` similar to issue #228
Below is a distilled test-case of the code that triggers it. I'm not sure what the guarantees are about threaded calls to `OnNext`, we bas…
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# Intune Android App SDK for .NET MAUI Issue
## Summary
The application is crashing right after the startup on Android. **Java.Lang.RuntimeException**: `Unable to get provider androidx.startup.I…
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I'm a complete reactive noob so I apologize if this is the intended behavior...
I (and chatGPT) thought OnNext() was used as the primary method to send new values to a ReactiveProperty, but this c…
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I'm interested in integrating ObservableCollection interfaces with QuikGraph to support the use of a directed graph as a model with MVVM architecture, but the complexity of creating an `ISynchronizedV…
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Long time user of rx and unirx and I am evaluating R3 but one thing that struck me right away was that there was no interfaces on most classes.
I was wondering if this was maybe because:
- `IObser…
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I have only one EquipmentUI element in my game. when I try to update this element (initialize it a second, third, and so on time) something goes wrong. UpdateUIWithDelay is not called. I will be grate…
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I have confirmed that the A subscription does not work correctly when I run the following code.
The operating environment is as follows
Unity 2022.3.16f1
Unity 2023.2.3f1
```csharp
using Syst…
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Thanks for your library.
This only works in 1.1.8
It doesn't seem to work in 1.1.7 and 1.1.9
```csharp
var p1 = new ReactiveProperty();
p1.Skip(1).Subscribe(x => Debug.Log("[P1]" + x));
va…
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Hello @neuecc .
First I would like to thank you for this amazing repository.
we are using your old Unirx system and we have noticed a potential Infinity loop with ReactiveProperty.
looking at the n…