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Hi there, the google-play-services.jar in the extension conflicts with latest one (version code: 4323000) in the Admob extension of my project. Is it possible to update it? or how can I use these both…
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### Describe the project you are working on
A Fast-Paced MP FPS.
### Describe the problem or limitation you are having in your project
There's no easy way to interpolate multiplayer propertie…
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Please feel free to disregard if you don't want to go ahead with this, but this is a small tweak that I'd like to propose that I think will improve the reliability of cabal especially for mobile, wher…
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**SUMMARY**
Networked multiplayer would allow LMMS users to collaborate with each other in remote sessions. By synchronizing the actions of each user in real time, the project would be an exact copy …
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From my test it seems that players are not currently affected by bullets
Can you give me some orientation on how to properly add some sort of damage system to the engine?
I appreciate any help.
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Author: @rmarquis (Spyhawk)
Date: 2017-03-13
Redmine Issue: 1021, https://dev.etlegacy.com/issues/1021
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I have trouble calling this an "anticheat" since it's radically different from tradit…
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Here's what we have at the time of creation of this issue:
| Repository | Contents of current H1 |
| ---------- | ---------------------- |
| [ably-common](https://github.com/ably/ably-common) | A…
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## Description
The Horizon Game Server currently lacks support for real-time animation and motion matching, which are crucial for creating smooth and responsive character movements in dynamic game en…
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Hi i'm kind of new to the web engine scene altough i'm a programmer and already experimented with phaser and others.
I would like to know if there is any way to create 2D platformer games with the …
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Please audit the gms code.
I see this on the console log when a room gets connected:
```
W/JavaBinder( 2154): BinderProxy is being destroyed but the application did not call unlinkToDeath to unlink a…