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from user of app
some of these might be behaving as intended until we have subtract
```
fn rect = (sk, pos, l, w) => {
const rr = sk
|> startProfileAt([pos[0] - (w / 2), pos[1] - (l / 2…
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如图,我有一个rect,使用[图案填充](https://www.leaferjs.com/ui/reference/property/paint/image.html)后直接被图片撑开,大小改变了,我希望能不改变大小,请问该怎么做
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pygame-ce 2.5.0 (SDL 2.30.3, Python 3.12.0)
**Current behavior:**
When using FRects there are instances when clipline does not return the correct line clip
**Expected behavior:**
Clipline …
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**Describe the bug**
When you create an element with `document.createElement` or `document.createElementNS` it will incorrectly create some `SVGGraphicsElements` as `SVGElements`
**To Reproduce*…
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The current Rect.collideobjectsall() method is slow, like really slow, especially when compared with all the other multicollision methods:
![image](https://github.com/pygame-community/pygame-ce/asset…
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```
from cadquery.occ_impl.shapes import *
base = face(rect(50, 50)) - face(rect(40, 40))
base = base.fillet2D(5, base.vertices('X')) # B
from cadquery import version
print(version('cadquery'…
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**It works when run directly on the app**
**it doesn't work when run under API**
```
import GoLogin from "gologin";
import puppeteer from "puppeteer-core";
(async () => {
const GL = ne…
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## What problem does this solve or what need does it fill?
It's in `bevy_sprite::texture_slice` at the moment. I've been using it in the UI to hold border and padding values though.
## What solu…
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#### Describe the feature
Have handles on the display rectangles to be able to
1. resize
2. change corner radius
Right now, the rectangles are implemented as non-touchable svgs on the overlay l…
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My config for the realsense camera:
```
depth_module:
emitter_always_on: False
emitter_enabled: 1
emitter_on_off: True
```
based on the newest version from realsense-ros…