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The new pipeline version does not support REEM yet.
What we need to implement to support it again:
- Update upper_body_adaption in motion_adaption
- add an output handler, which talks to REEM's joint…
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I need to share/retarget animation from one model to another sharing same skeleton structure.It would be nice if libgdx provide an easy api.
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Apparently this is a bug? The "2016" on this line should be "720" for Defcoin -?
https://github.com/tiabguls/defcoin/blob/b7464ebf0e16f67cd38ef55d8c4b0a5410d467a7/src/rpcmining.cpp#L28
Can you read…
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A whole lot has happened since the last release and while we may not have 1.2 yet, my two cents is it'd be worth considering a new 1.1.whatever release, given all the fixes etc.
Also in general, pe…
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using d15.7
**Repro Steps**
1. Create Console App Targeting .NET 4.6.1
2. Add NewtonSoft using PR
4. Remove NewtonSoft
5. Retarget to .NET 4.6.2
6. Build
Expected. Build succeeds.
Obse…
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Consider the following test:
```
[case testRetargetReexport]
from m import M
def f(x: M) -> None: ...
f(M())
[file m.py]
from n import M
[file m.py.2]
from q import M
[file n.py]
cl…
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I recently worked together with someone who wanted to use the tracked animation in Unreal Engine and he was frustrated that the retargeting did not go as smooth (for multiple reasons, nothing particul…
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Good morning! For some reason I started getting this error with is causing ComfyUI to shut down. Not sure what I changed since yesterday (it was working fine) but today it's giving me this error. I up…
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Start game -> enable bots -> gun firmly in hands
Start game - > disable bots -> gun floats, animation retargeting lags, hands clip into gun
n8bot updated
9 months ago
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**Describe the bug**
When the skeleton structure is create the Root bone is called Root with capital R instead of small r.
This makes unreal 5.4 new retargeting not work with the VRoid model to reta…