-
```
1. Turn off Disable Collisions Between Constrainted Bodies
2. Create two rigid bodies
3. Create any constraints between these two rigid bodies
4. start sim, there is collision between two bodies
5…
-
```
1. Turn off Disable Collisions Between Constrainted Bodies
2. Create two rigid bodies
3. Create any constraints between these two rigid bodies
4. start sim, there is collision between two bodies
5…
-
```
What steps will reproduce the problem?
1. Create a cube.
2. Enable the plugin.
3. Create rigid body.
What is the expected output? What do you see instead?
Expected result is a rigid body. Result …
-
```
What steps will reproduce the problem?
1. Create a cube.
2. Enable the plugin.
3. Create rigid body.
What is the expected output? What do you see instead?
Expected result is a rigid body. Result …
-
**Godot version:**
3.2.3.stable
**OS/device including version:**
N/A
**Issue description:**
When using Godot physics backend, two rigid bodies that move towards each other at a fix linear v…
-
Hi,
I'm using threlte and @threlte/rapier for a 3D application that should perform a deterministic simulation across multiple devices.
The official documentation of rapier guarantees determinism, i…
nicmr updated
2 months ago
-
- [x] don't send updates for sleeping rigid bodies
- [x] don't send snapshots from clients with 0 rigid bodies
- [x] send 30 updates per second (instead 60)
- [x] send velocities only when there is…
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as in
https://drive.google.com/file/d/14PLg-VEf0OSe59-nkz8M06VF7HM2N5Bz/view?usp=drive_link
DOI: [10.1109/TMI.2005.862151](http://dx.doi.org/10.1109/TMI.2005.862151)
distal rigid bodies move as …
-
**Godot version:**
3.2.3
**OS/device including version:**
N/A
**Issue description:**
From the bullet manual, the default algorithms used for collision detection are taken from this matrix…
-
### Tested versions
- Reproducible in 4.2.1, 4.3.dev4
### System information
Godot v4.3.dev4 - Ubuntu 23.10 23.10 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 () - Intel(R) C…
Pshy0 updated
6 months ago