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Minecraft Version:
1.16.5
Forge Version:
1.16.5-forge-36.2.33
Mod Version:
SimpleStorageNetwork-1.16.5-1.5.3.jar
Single Player or Server:
Single Player
Describe problem (what you we…
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Is there any chance of an option for Nethack-style movement keys? As odd as it sounds, they're much more intuitive for me than your positionally-accurate choices for the non-numpad keys (I don't have …
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Hello,
I was following your tutorial (thanks a lot for it) and I've noticed that the code in part 3 is not generating a map and this is due to the fact that there's an iteration on an empty list wh…
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I've played a bit and it seems you are too susceptible to death, even at level 1. We should make the monster's dice roll damage more explicit and formula based. Currently, you can die at level 1 in 2 …
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It looks like development may have ended on this project, based on updates, but I figured I'd try anyway.
This isn't an issue with the game itself, but it would be nice if the Windows installer wou…
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Hey there,
Fantastic tutorial! I've used it to build a little tdl game and am now trying to follow the same sequence to build a roguelike in the Godot engine. It would be helpful to have an index p…
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We need a prototype of "there's a character on the screen and it moves".
We may want to leverage the gosu library, though I know that would be a switch from what we currently have, so it may not b…
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What's the background of the game. Who are you and what are your objectives? How to weave this into the game?
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After #113, #114 and #115 are done, let the different parts of a level be shown in the viewport. I'm inclined to center view continuously on the player leader position and on crosshair in aiming mode.…
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Duckscript seems like it could be very useful as a lightweight scripting language for game development. Quite a few games (Blizzard being a notable fan of this practice) have created their own script…