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**Describe the bug**
The editor crashed in SceneAPI on exit game mode with the callstack. It looks like the manifest object is a MaterialRule, likely for updating the display of the FBX settings i…
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[First of all, the following is the content translated by the translator, if there is not quite correct grammar, please forgive me.]
Hello, thanks for your excellent work!
Here are my questions:
…
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**Describe the bug**
Tree views are disabled on components of read-only entities.
**Pre-requisites**
1. Procedural Prefabs are enabled in AutomatedTesting\user\Registry\editorpreferences.setreg…
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Thank you for your outstanding work !
Why is it necessary to update the RPE, and what idea inspired this design?
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Project : Fx
Job : Stg
Env : Stg
Region : FxLabs/US_WEST_1
Result : fail
Status Code : 200
Headers : {X-Content-Type-Options=[nosniff], X-XSS-Protection=[1; mode=block], Cache-Cont…
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## Task
Notes:
- the ITI is uniform over five different durations. We should do this, instead of geometric
## Behavior
Decision times are slightly longer following switches (left pan…
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建议改正
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The calendar widget and date widgets are hard to use. We may have more updated widgets we can replace them with:
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## Description
I was trying to read and write variable nodes added to object nodes previously created via `UA_Server_addObjectNode()`. The object type is generated from an XML nodeset (AutoID),…
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Hello. I have a problem and need your kind help: When I was training with a custom s3dis data set with x, y, z, and intensity, the following error occurred. However, I have changed in_channels to 4 in…