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**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
To visualize a 3D scene's polygon…
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Map Format (JSON + Binary Data)
- Almost everything (textures, mapvars, entities, ...) is stored in a JSON datastructure except the octree and lightmaps
- Octree and lightmaps are stored in extra file…
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It appears that the skybox needs to be redefined for the two_towers map, as it breaks that game when you try to do `/map Two_Towers'
```
could not read map packages/base/Two_Towers.ogz
could not …
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This is an idea Hanack came up with some months ago.
I will post the link so it won't be forgotten.
https://www.youtube.com/watch?v=MQt1jtDBNK4
https://www.youtube.com/watch?v=Je3Cs_0Jq7U
http://gamm…
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Currently the other way around is already supported: there is a way to export a map to a
.obj file containing static geometry info + metainfo like textures.
There will probably get some details lost…
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Map loading screen background:
- fullscreen
- 360 degree parorama screenshot of the map
- mouse movement left and right to "turn" left and right
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In version 1.0, Flatpak gained the ability to provide access to the X11 socket on the condition that the windowing system used was X11, and not Wayland. Those applications currently have access to bot…
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# New rendering system
*Disclaimer: I know about #101 and #310, but this not only about tesseract and not only about lights*
We want a robust, easy-to-use system which allows dynamic worlds.
Curr…
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To enhance the automatic system that deals with team kills, a simplistic user feedback system could be implemented to give the victim am ability to forgive the kill (if it is truly accidental), and th…
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Simple deny /savemap execution, when a name of a default map is given. Prevents accidently overwritings and very simple tries of map hackers.