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When having a node-field of a Unity-scene-reference type (e.g. a GameObject variable for referencing Prefabs) with either DisplayType.NodeView or DisplayType.BothViews in its GraphDisplay attribute, i…
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### What happened?
I tried to multi-edit a property and when I tried to select a subclass from the picker, I got the following error:
```
Invalid reference data for SerializedProperty at path '' …
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### Improvement destription
Here there,
amazing work!
Unfortunately 'CustomPropertyDrawers' aren't working if I use the 'SubclassSelectorAttribute'. I tried to solve it but failed horribly.
Do y…
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### What happened?
I decided to move some scripts into asmdefs today and all my interface list items lost their references. This is due to the asm not being automatically updated after recompile.
…
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# Environment
- Animancer Version Number: 7.4.2
- Animancer Pro or Lite: Pro
- Unity Version: 2022.2.18f1
- Platform: Win 10
# Description
Trying to use ITransition in a custom class that …
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The FormerlySerializedAsAttribute is incorrectly marked as redundant when used with SerializeReference.
![image](https://user-images.githubusercontent.com/4222097/234793061-fb864658-6555-460a-9ff6-…
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Filter is null when trying to World.(Any)Update(deltaTime).
After install an update from Commits on Sep 8, 2023.
Filters are initialized in OnAwake.
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```cs
[ReferencePicker]
[SerializeReference]
private List list;
```
![image](https://user-images.githubusercontent.com/29061125/226330600-0961a15e-e92d-4539-bf04-cbb7d8afe783.png)
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**Description of the bug**
Assets that are referenced by polymorphism using the tag [SerializeReference] are not found by AUD.
**Reproduction steps**
- Create scripts using these class :
``…
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Hi,
Love Animancer. I'm still new to Unity but it was pretty clear for me from the start that mechanim was going to be a PITA to scale. Glad I stumbled on your plugin.
I'm trying to figure out …