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yasirkula
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UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
MIT License
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Feature request: Search for direct references only
#42
detzt
closed
3 weeks ago
10
If an image is deleted and then reverted the deletion. it stops showing in the usage detector
#41
Shamsad-Madovergames
opened
2 months ago
1
Unused Objects tab displays objects that are being used.
#39
Shamsad-Madovergames
closed
3 months ago
1
Only search for scenes in assets folder
#37
petergiuntoli
closed
1 year ago
1
Unable to open read only scene thrown with "addressables support" clicked
#36
petergiuntoli
closed
1 year ago
2
Feature request: found asset name in the search list
#35
iMobCoding
closed
1 year ago
4
Assets referenced by polymorphism [SerializeReference] not found
#33
Staarter
closed
1 year ago
2
Nested prefabs are not detected
#32
Guillaume-Chanko
closed
1 year ago
2
Possible to use it by code?
#30
brunomikoski
closed
3 years ago
4
Does not find Addressable asset references
#29
NamelessPerson
closed
2 years ago
11
`System.ArgumentNullException: Value cannot be null` when searching the project
#28
invisible-defects
closed
3 years ago
4
Sprite within SpriteAtlas may not be detected
#27
NoiseDoll
closed
3 years ago
0
Sprite within Particle System's Texture Sheet Animation is not detected
#26
NoiseDoll
closed
3 years ago
3
Cannot be found in via Package Manager
#25
develax
closed
3 years ago
2
Warning: CS0618: prefabAssetPath is obsolete
#24
puschie286
closed
4 years ago
6
NullRef
#23
ssoher
closed
4 years ago
3
Scenes not found using SceneReference Object
#22
ReVDiZ
closed
4 years ago
1
Version mismatched
#21
favoyang
closed
4 years ago
4
EndLayoutGroup
#20
puschie286
closed
4 years ago
1
Searching for a Prefab doesn't always show results starting with Unity.GameObjects
#19
TimmermanV
closed
4 years ago
4
Syntax error when compiling for Unity 2019.3.0f1
#18
TimmermanV
closed
4 years ago
2
StackOverflowException during search
#17
TimmermanV
closed
5 years ago
9
NullReferenceException on searching for prefab usage
#16
kreys
closed
5 years ago
2
Exception on search: ArgumentException: The type 'System.Void*' may not be used as a type argument.
#15
rotter
closed
5 years ago
6
Callback during search to perform analysis or even refactoring
#14
TimmermanV
closed
5 years ago
3
AssetUsageDetector caused Unity to crash
#13
TimmermanV
closed
5 years ago
7
No references found to sprite or sound asset
#12
TimmermanV
closed
5 years ago
2
Asset not found after rename (cache issue?)
#11
rotter
closed
5 years ago
2
Search for References sometimes not searching the Sub-Assets
#10
rotter
closed
5 years ago
4
Suggestion: use the Releases on Github so we can watch
#9
rotter
closed
5 years ago
3
Suggestion: context menu on right click
#8
rotter
closed
5 years ago
3
Black font color is hard to read
#7
rotter
closed
5 years ago
3
Crash occurs during search (possibly scripting runtime related)
#6
TimmermanV
closed
5 years ago
2
Using GUILayout.XScope
#5
bazuka5801
closed
5 years ago
1
CS0618 UnityAssetUsageDetector uses functionality that is obsolete in Unity 2018.3 (Prefab/GUI)
#4
TimmermanV
closed
5 years ago
1
add option to search in certain folder
#3
douduck08
closed
6 years ago
2
Search fields of BaseType and search all fields marked UnityEngine.SerializeField.
#2
TimmermanV
closed
6 years ago
4
error CS1502, CS1503
#1
iakovosvo
closed
7 years ago
2