issues
search
yasirkula
/
UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
MIT License
1.73k
stars
118
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Feature request: Search for direct references only
#42
detzt
closed
1 week ago
10
If an image is deleted and then reverted the deletion. it stops showing in the usage detector
#41
Shamsad-Madovergames
opened
2 months ago
1
Unused Objects tab displays objects that are being used.
#39
Shamsad-Madovergames
closed
3 months ago
1
Only search for scenes in assets folder
#37
petergiuntoli
closed
12 months ago
1
Unable to open read only scene thrown with "addressables support" clicked
#36
petergiuntoli
closed
11 months ago
2
Feature request: found asset name in the search list
#35
iMobCoding
closed
1 year ago
4
Assets referenced by polymorphism [SerializeReference] not found
#33
Staarter
closed
1 year ago
2
Nested prefabs are not detected
#32
Guillaume-Chanko
closed
1 year ago
2
Possible to use it by code?
#30
brunomikoski
closed
2 years ago
4
Does not find Addressable asset references
#29
NamelessPerson
closed
2 years ago
11
`System.ArgumentNullException: Value cannot be null` when searching the project
#28
invisible-defects
closed
3 years ago
4
Sprite within SpriteAtlas may not be detected
#27
NoiseDoll
closed
3 years ago
0
Sprite within Particle System's Texture Sheet Animation is not detected
#26
NoiseDoll
closed
3 years ago
3
Cannot be found in via Package Manager
#25
develax
closed
3 years ago
2
Warning: CS0618: prefabAssetPath is obsolete
#24
puschie286
closed
4 years ago
6
NullRef
#23
ssoher
closed
4 years ago
3
Scenes not found using SceneReference Object
#22
ReVDiZ
closed
4 years ago
1
Version mismatched
#21
favoyang
closed
4 years ago
4
EndLayoutGroup
#20
puschie286
closed
4 years ago
1
Searching for a Prefab doesn't always show results starting with Unity.GameObjects
#19
TimmermanV
closed
4 years ago
4
Syntax error when compiling for Unity 2019.3.0f1
#18
TimmermanV
closed
4 years ago
2
StackOverflowException during search
#17
TimmermanV
closed
4 years ago
9
NullReferenceException on searching for prefab usage
#16
kreys
closed
5 years ago
2
Exception on search: ArgumentException: The type 'System.Void*' may not be used as a type argument.
#15
rotter
closed
5 years ago
6
Callback during search to perform analysis or even refactoring
#14
TimmermanV
closed
5 years ago
3
AssetUsageDetector caused Unity to crash
#13
TimmermanV
closed
5 years ago
7
No references found to sprite or sound asset
#12
TimmermanV
closed
5 years ago
2
Asset not found after rename (cache issue?)
#11
rotter
closed
5 years ago
2
Search for References sometimes not searching the Sub-Assets
#10
rotter
closed
5 years ago
4
Suggestion: use the Releases on Github so we can watch
#9
rotter
closed
5 years ago
3
Suggestion: context menu on right click
#8
rotter
closed
5 years ago
3
Black font color is hard to read
#7
rotter
closed
5 years ago
3
Crash occurs during search (possibly scripting runtime related)
#6
TimmermanV
closed
5 years ago
2
Using GUILayout.XScope
#5
bazuka5801
closed
5 years ago
1
CS0618 UnityAssetUsageDetector uses functionality that is obsolete in Unity 2018.3 (Prefab/GUI)
#4
TimmermanV
closed
5 years ago
1
add option to search in certain folder
#3
douduck08
closed
6 years ago
2
Search fields of BaseType and search all fields marked UnityEngine.SerializeField.
#2
TimmermanV
closed
6 years ago
4
error CS1502, CS1503
#1
iakovosvo
closed
6 years ago
2