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The game has no sound effects.
I'm planning to make some during a monthly livestream on my YouTube channel though.
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Create foley sounds where possible, and use royalty free SFX sourcing to find sounds. Reminder that characters will need sounds for individual movements, traps for going off, items picked up and used,…
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Create SFX for all necessary interactions with the seeds, the dirt piles, and the grown plants
- grab/drop seed
- plant seed
- water seed
- seed grows into (1 of 3 possibilities)
- Interaction with ea…
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While taking screenshots for my lighting mod, I made the discovery that _reducing_ the resolution of Bloodborne using a patch fixes the issue with overexposed lights from sfx and world lighting. Unsur…
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Soft Deadline: TBD
Create a sound for the player coming back to life.
[Reference Tracks](https://docs.google.com/document/d/1Xn94S6134CF94ffh6uQjNtoSpftv68LhzL9c53_J-ec/edit?usp=drive_link)
[Sound St…
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Soft Deadline: TBD
Create a SFX loop for the player:
- Walking
- Sprinting
[Reference Tracks](https://docs.google.com/document/d/1Xn94S6134CF94ffh6uQjNtoSpftv68LhzL9c53_J-ec/edit?usp=drive_link)
[Sou…
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If the same dataset is referenced more than once in `Match Dataset` with `Join Type: left`, the following error is reported:
> Cannot use name of an existing column for indicator column
The error …
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Play sound files.
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Basic sound effects. Use sfxr.
- [ ] Jump
- [ ] Close door
- [ ] Damage
- [ ] Death
- [ ] Bounce
- [ ] Pick-up
- [ ] Open door
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The game crashes whenever despondency fires its nuke and you have SFX volume below a certain value
I'm on Mac