-
```
What steps will reproduce the problem?
1. Load an SGB game in the libsnes core.
2. Do your taxes
3. Come back and it will have emulated a few dozen frames, but they'll be no
good because of the s…
-
```
What steps will reproduce the problem?
1. Load an SGB game in the libsnes core.
2. Do your taxes
3. Come back and it will have emulated a few dozen frames, but they'll be no
good because of the s…
-
BGB has a "GBC + initial SGB border" system feature that initially boots in SGB mode, then reboots in CGB mode once a border has been loaded. However, the SGB border graphics are sometimes corrupt, an…
-
Since GameYob lacks SGB support and mGBA can often take a little while to load the list of roms despite having working SGB support, I was hoping you could knock it out of the park again with a GB/GBC …
-
In Pokémon Blue the color often changes briefly during battles (if sgb mode is enabled)
Is this a known problem?
-
On "Separating between SGB and SGB2":
> Reportedly, some SGB models include link ports (just like handheld gameboy) (my own SGB does not have such an port), possibly this feature is available in SG…
-
For reference: The `Palette` and `border` folders at https://github.com/MiSTer-devel/Gameboy_MiSTer
Since these features have already been implemented in the Pocket core, and these assets are prese…
-
**Version**: ```0.7-4734-f15aacd```
**OS**: Windows 10 1703 (Creators Update, build 15063.483) 64-bit
The camera input when using the Qt Multimedia driver is upside down.
![game boy camera usa …
kddlb updated
1 month ago
-
I've noticed the following scenario (which I assume match with real hardware behaviour) when playing _The Legend of Zelda: Link's Awakening DX_:
**GB Model = SGB**
The game runs in SGB resolution, u…
-