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Copy-pasting this here from Dropbox Paper so we have everything in one place.
## Problem
Currently, we have a single Shader class that encompasses an entire shader pipeline, both handling GLSL and Cg…
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We should add more content https://doc.stride3d.net/latest/en/manual/get-started/visual-studio-extension.html
Including, this feature which might be unknown for others. The extension also adds this…
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I think @mehmetoguzderin suggested that the WGSL spec should have a table showing which WGSL builtin function corresponds to which functions or operations in common languages and shader languages, e.g…
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This may rely on #4395 being completed first.
The `select` intrinsic has a matrix variant that operates like the vector version of `select` but looks like this:
```
T select(S cond, T a, T b);
…
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### MAME version
MAME 0.267
### System information
Windows 10 [version 10.0.19045.4651]
### INI configuration details
```INI
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
write…
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Hello,
I hit this validation issue when compiling a switch with 8 cases. Removing or adding a case fixed the issue. It may be that the validator is confusing i8 as a type with something else.
…
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```
- Couldn't open include file 'Assets/FlexibleCelShader/Shaders/Hdrp/Shaders/Hdrp_FcsCelLighting.hlsl'.
- Shader error in 'Shader Graphs/Urp_FlexibleCelShader': unrecognized identifier 'Direction…
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Some APIs and data types are only legal in specific shader model targets. Some initial work has been done to support diagnostics through availability attributes. We need to extend this infrastructure …