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## For?
s&box
## What can't you do?
At the moment you are unable to set a tooltip of a variable that would show up when hovering over one without having to mess with in _core\tools\met_toolt…
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Whenever a kDecal is placed in a scene that contains a terrain, or when a terrain is created in a scene where kDecals are present, the editor hangs almost instantly. Sadly, no useful data is logged in…
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Right now we do all our shader compiling through vfxcompile.exe. It would be great if this was all done through resourcecompiler to help streamline things.
Here's a few considerations we need to ma…
xezno updated
5 months ago
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The code looks very good, was very hyped to try it but I'm primarily using unity version above 2019.1 and it seems like shader graph classes are now internally implemented is internal and no longer wo…
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Hi,
This project looks great! I've been having trouble finding a way to use the subgraphs in my own project, though. When I import them, I get the following errors:
![Capture](https://user-image…
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Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in …
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Hi, I have imported GLTFast on unity 2022.1.14f1 with urp version 13+, however, we are having an issue where transparency from the model doesn't render properly and emission doesn't render the right c…
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[Mathbox](https://github.com/unconed/mathbox) and [ShaderGraph](https://github.com/unconed/shadergraph) have not been updated in a while unfortunately, but they're **really great** examples of a compo…
saabi updated
3 years ago
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Hi, first I want to thank you for that amazing package!
While importing a model with some glass materials I was surprised to see it totally opaque.
In the shader graph you linked _Albedo Sample T…