-
## Language name
Scratch
## URL of example repository
https://github.com/Calebri/picture-poker-scratch?tab=readme-ov-file
## URL of syntax highlighting grammar
N/A
## Most popular ex…
-
# Describe your concern
The spec is a bit unclear on how content in the shadow DOM or slots should be handled when building the accessibility tree, notably impacting the "allowed children". Browser…
Jym77 updated
4 months ago
-
The Shadow hand has mechanical limits larger than urdf limits. For instance, due to external forces, the xFJ3 could become negative when the lower limit is 0.0.
This could lead to problems with MoveI…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Whenever using img2img, the output images always turn out…
-
I have found that even if I remove the "a crown of the death dragon" the power stays in my prompt
See log below:
```
You stop using a crown of the death dragon.
< 874h/834H 155v/155V |sot +|drs +|b…
-
When modifying the text package to render text directly to a DisplayList, it was discovered that the text package was constructing the Skia blur filters with a flag instructing them to ignore the CTM …
flar updated
2 months ago
-
The "Against the Shadow" version of The Beguiler, S103, does not add a strength to path attack. When I looked at the game save state .json file, it looks like the card has `skull: null` value instead …
-
If we use a hand-maded Path for drawing shadow then the shadow will not match actual Path (we can see a white fragment outside the box).
Example (under the floating button):
![image](https://use…
-
Godot 3.1.1
The following code fails as expected:
```gdscript
func _ready():
var s = s
```
But this one succeeds and prints "null", but it should either issue an error too, or properly sh…
-
### Header fix
remove extra padding here:
![image](https://user-images.githubusercontent.com/1634854/42245687-a2fa297a-7ee7-11e8-8de2-dba6891fbe3b.png)
should be:
```
.sticky-header .brand {
…