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Shadows are an essential part of 3D graphics realism. We should develop support for some basic shadow mapping
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```CPP
// Written by Clode@Repulsion.World on 2001/07/07
#include "base/package_api.h"
// Copy from mapping.c to do mapping building
static svalue_t *insert_in_mapping (mapping_t * m, char * key…
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```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
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```
http://lab.llvm.org:8011/builders/sanitizer-x86_64-linux/builds/13369/steps/run%
20asan%20tests%20%5BAndroid%2Fx86-K%5D/logs/stdio
We've got hardcoded shadow mapping in asm instrumentation code.
…
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Under very shallow angles, especially in conjunction with normal mapping, shadow acne can occur with the built-in shadow mapping. DepthOffsetAttrib is not sufficient at addressing these issues as it …
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IAO uses relationships like part-of and has-part to model the structure of documents (informational entities, GDCs). These are broad RO relations, unconstrained by domain and range (but additional uni…
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Muss:
* Shadow Map ✓
* Env Map ✓
* Lighting ✓
* Bloom ✓
Sollte:
* Post processing (ssao...) ✓
* Instancing ✓
* Env Map (Imperfect reflections)✓
* Spezielle shadow maps (VSM...)
* Normal ma…
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```
Inspired by http://reviews.llvm.org/D6387 and earlier changes to TSan memory
layout, here is a plan to change MSan memory layout to
* support gdb (i.e. non-ASLR case, with code at 0x555...),
* …
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```
Inspired by http://reviews.llvm.org/D6387 and earlier changes to TSan memory
layout, here is a plan to change MSan memory layout to
* support gdb (i.e. non-ASLR case, with code at 0x555...),
* …
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I am in a try-and-error loop mapping `` in `i` mode for navigating the picker items, but the `` keeps pasting the selected item no matter what mapping i try to apply in my settings.
My use case is:…