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Rootex
An advanced C++ 3D game engine powering an in-production game yet to be announced
https://rootex.readthedocs.io/
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tsts
#611
Higher1125
closed
10 months ago
0
expose setDocument of UI
#610
ShreeSinghi
opened
1 year ago
0
Cloning dev branch broken
#609
ghost
closed
1 year ago
2
gameplay code in cpp?
#608
ghost
closed
1 year ago
5
WIP:Add Audio Bus related features
#607
NehaGujar1
opened
1 year ago
0
Remove DS
#606
Aviii06
closed
1 year ago
0
WIP: Refactoring scene tree to make unordered set of unique pointers
#605
aaryaag03
opened
1 year ago
2
WIP: Do changes for Shader Passes in custom_material_resource
#604
NehaGujar1
opened
1 year ago
0
Shift normal map calculation to vertex shader
#603
jainl28patel
closed
1 year ago
0
Shift Normal map calculations to vertex shader
#602
jainl28patel
closed
1 year ago
0
Add caching to github actions
#601
Aviii06
opened
1 year ago
0
WIP : Add-Shadows
#600
Pradnya2203
opened
1 year ago
1
Operator function loop fix
#599
h4shk4t
closed
1 year ago
2
Fix root node bug
#598
Bashar-Ahmed
closed
1 year ago
2
Bug Reporting Template
#597
Bashar-Ahmed
opened
2 years ago
0
Fix crash when delting selected Scene
#596
Bashar-Ahmed
closed
1 year ago
1
Fix vector erase bug
#595
Bashar-Ahmed
closed
1 year ago
1
modify setMoveable function to fix gravity bug
#594
Bashar-Ahmed
closed
1 year ago
1
Rigid Bodies persist in Bullet World even after deletion of a scene that comprises of a RigidBodyComponent
#593
Bashar-Ahmed
closed
1 year ago
0
Gravity not working properly
#592
Bashar-Ahmed
closed
1 year ago
0
Remove support for VS 2017
#591
Bashar-Ahmed
closed
1 year ago
1
Fix Warnings in Output during Build
#590
Bashar-Ahmed
closed
1 year ago
1
create a vector wrapper for component array
#589
Aviii06
closed
2 years ago
0
Remove raw pointers
#588
Aviii06
opened
2 years ago
0
Post process dither and damage
#587
P3rcy-8685
closed
2 years ago
0
BaseID : implementation and minor changes
#586
ashpect
opened
2 years ago
2
BaseID implementation
#585
ashpect
closed
2 years ago
1
BaseID implementation
#584
ashpect
closed
2 years ago
1
Dithering and damage shaders
#583
P3rcy-8685
closed
2 years ago
0
Add damage and dithering to 24bpp, 16bpp, 8bpp, and 3bpp shaders
#582
P3rcy-8685
closed
2 years ago
0
add support for VS 2022
#581
Bashar-Ahmed
closed
2 years ago
1
Transform system
#580
NehaGujar1
closed
2 years ago
1
Added Reserved Entity Names
#579
jainl28patel
closed
2 years ago
0
Removed System::m_IsActive
#578
jainl28patel
closed
2 years ago
0
Removed m_IsActive and Implemented Reserved Entity Names
#577
jainl28patel
closed
2 years ago
0
Implement Post Processing Refresh
#576
Bisht13
closed
2 years ago
0
Crash when right clicking on Root node
#575
Ehobits
opened
2 years ago
1
Add extension when saving child scene
#574
Bisht13
closed
2 years ago
0
Disable LOD on start and fix DragFloat
#573
Bisht13
closed
2 years ago
0
Shift normal map calculations to vertex shader
#572
sin3point14
closed
1 year ago
1
Vector wrapper for components
#571
Aviii06
closed
2 years ago
1
Add TransformAnimationComponent to LuaInterpreter
#570
r41k0u
opened
2 years ago
0
Add camera view frustum gizmo
#569
techiepriyansh
opened
2 years ago
0
Fix: Disable Depth Stencil Test for Colliders
#568
techiepriyansh
opened
2 years ago
0
Bump assimp to latest version
#567
Ishan-002
closed
2 years ago
0
Fix infinte warns in editor file menu
#566
Ishan-002
opened
2 years ago
0
Effekseer Upgradation
#565
r41k0u
opened
2 years ago
0
GGJ Game
#564
Bashar-Ahmed
opened
2 years ago
0
restore cwd in assets.bat
#563
sin3point14
closed
2 years ago
0
Add record and replay
#562
sin3point14
opened
2 years ago
0
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